Skip to content

Conversation

@PacosLelouch
Copy link

  • Repo Link
  • Implemented different rendering pipeline and some visual effects.
    • Implemented Forward+ and Clustered Deferred rendering.
    • Implemented Blinn-Phong shading with single specular color and shininess.
    • Implemented bloom using post-processing box blur.
    • Optimized G-buffer.
  • Feedback: It's the first timeto know how many differences and limitations WebGL have compared to OpenGL. Hope to learn more about WebGPU in the future.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant